ABDUL WAHID. Gamified Learning Platforms: Enhancing Student Engagement and Achievement in Hybrid Classrooms. Gudang Jurnal Multidisiplin Ilmu, [S. l.], v. 2, n. 11, p. 259–265, 2024. DOI: 10.59435/gjmi.v2i11.1080. Disponível em: https://gudangjurnal.com/index.php/gjmi/article/view/1080. Acesso em: 6 oct. 2025.